
I make games, systems, and strange little experiments.
By day, I’m a marketing strategist who studies how people think, click, and decide. By night, I turn those same ideas into games. Turns out player behavior and buyer behavior are not that different.
I like building things that react. Simulations, evolving systems, weird mechanics that surprise you after a few minutes. The kind of stuff where you stop and go, wait… why did that just happen?
Most of what I make starts as a question.
What happens if a system learns you back
What makes something feel alive
How simple can a game be before it breaks
Some of these are rough. Some are chaotic. A few might stick with you.
If something here makes you think, or makes you want to poke at it just a little longer, then I did my job.